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Game and Decision Theory

Explore strategic models; randomization and sequential games; uncertainty and collective decisions. Concepts and connections are available independently of video coverage.

Prerequisites and connections

  • Probability

    A probability measure assigns nonnegative weights to events, with total weight one and countable additivity on disjoint events.

    3 reviewed resources

Strategic models

  • Normal-form games

    Players, strategies and payoff functions define a normal-form game.

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  • Dominant strategies

    A dominant strategy is at least as good against every opponent choice, with strength depending on the definition.

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  • Best responses

    A best response maximizes a player's payoff given opponents' strategies.

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  • Nash equilibrium

    At equilibrium no player gains by unilateral deviation while others keep their strategies.

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Randomization and sequential games

  • Mixed strategies

    A mixed strategy is a probability distribution over pure strategies.

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  • Zero-sum games and minimax

    For finite two-player zero-sum games, optimal mixed strategies equalize maximin and minimax values.

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  • Extensive-form games

    A game tree represents the order of decisions, information and terminal payoffs.

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  • Backward induction

    Reasoning backward from terminal choices solves finite perfect-information games under appropriate preferences.

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Uncertainty and collective decisions

  • Expected utility

    Expected utility evaluates uncertain outcomes using probabilities and a utility function.

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  • Bayesian games

    Players' private types and beliefs extend strategic analysis to incomplete information.

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  • Social choice

    Voting rules aggregate individual preferences and face fairness tradeoffs.

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  • Mechanism design

    Rules are chosen to induce desired outcomes from strategic participants.

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Curriculum scope reference