How is the perpendicular distance from a 3D point to a projection plane mathematically defined in the video?
The perpendicular distance is defined as the minimum Euclidean distance from the original point to any point on the target plane. Geometrically, this minimum is realized at the orthogonal foot of the perpendicular drop from the point to the plane.
Conditions
- A target plane has been chosen.
- Projection is perpendicular to that plane.
- The distance is measured using a vector norm.
Reasoning, step by step
- Identify the original data point in the ambient 3D space.
- Identify the target plane onto which the data is projected.
- Formulate the distance as the minimum over all candidate points on the plane.
- Apply the vector norm to the difference between the original point and the candidate point.
- Conclude that the minimizing point is the orthogonal projection of onto .
Example
The video displays the formula while animating blue points dropping vertically to yellow markers on a green plane.
Common misconceptions
- Assuming the distance is measured along an arbitrary axis rather than the shortest perpendicular path.
- Believing that the formula calculates the distance to the origin rather than to the plane.
Watch the explanation
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Answers are generated from source material and independently checked. Consult the original video or creator if something is unclear.