Components make arithmetic concrete
Add vectors by adding corresponding components. Multiplying by a negative scalar reverses direction; a translated arrow represents the same vector when its displacement is unchanged.
Brain Station Advanced · YouTube · 22:48
Introduce vector components, arithmetic, length, unit vectors, dot products and cross products with geometric and physical examples.
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Add vectors by adding corresponding components. Multiplying by a negative scalar reverses direction; a translated arrow represents the same vector when its displacement is unchanged.
The vector (3,4) has length 5. Dividing a nonzero vector by its length produces a unit vector with the same direction; the zero vector cannot be normalized this way.
The dot product gives a scalar and computes work from force and displacement. In three dimensions the cross product gives a perpendicular vector with right-hand orientation and can represent torque; opposite parallel directions have a negative dot product.
Add vectors by adding corresponding components. Multiplying by a negative scalar reverses direction; a translated arrow represents the same vector when its displacement is unchanged.
The vector (3,4) has length 5. Dividing a nonzero vector by its length produces a unit vector with the same direction; the zero vector cannot be normalized this way.
The dot product gives a scalar and computes work from force and displacement. In three dimensions the cross product gives a perpendicular vector with right-hand orientation and can represent torque; opposite parallel directions have a negative dot product.
Add vectors by adding corresponding components. Multiplying by a negative scalar reverses direction; a translated arrow represents the same vector when its displacement is unchanged. The vector (3,4) has length 5. Dividing a nonzero vector by its length produces a unit vector with the same direction; the zero vector cannot be normalized this way. The dot product gives a scalar and computes work from force and displacement. In three dimensions the cross product gives a perpendicular vector with right-hand orientation and can represent torque; opposite parallel directions have a negative dot product.
To add vectors, you add their corresponding components. This means if you have two vectors, you sum the first component of each to get the first component of the result, and similarly for the second component.
Conditions: The vectors must have the same dimension (e.g., both are 2D or both are 3D).; The components are aligned by position (first with first, second with second).